4 years later
Awesome: Four years later, some output of my confidential work for Volkswagen pops up in public. It's quite interesting to compare the actuals visuals with the memory you have about a project that's lies so long in the past and of which you where not allowed to take anything.
This is a frame from a 2 minutes animation. It was rendered in several passes in Maya and composed in a huge After Effects project. I'd consulted with the concept, did part of the render and light setup, cleaned up geometry and did the After Effects project.
Burning Man 2011
Wow, it only took me 4 months to upload some pictures from this years adventure to the craziest music/art/drug festival on the planet. Although this has been a breathtaking a experience indeed, it might take another 5 year to regain enough energy and money to go there again and do my own art installation.
Fire. Water. Фузион.
However, the music was awesome as every year, and even if I'm too old for mud fights, they still offer the opportunity for some nice shots.
Updated projects
I finally had enough time to update the project section with Finally Inside and You Should. Including some behind the scenes screenshots and sketches.
And after 3 more hours, I've got a nice retro-looking tag cloud for my page. As usual, creating the actual content always takes longest, but it's getting there...
OFFF 2011 / Barcelona
The only reason I ended up there was a sluggish application for the CAN+OFFF Workshop. Then, suddenly sitting between Aaron Koblin, Mr. Doob and 10 other hard core interactive media experts was an unexpectedly awesome experience. Too sad, our new version of Tooll2 was not ready enough to be used and so I spent the day learning about Kinect, Blender and geometry conversion tools. I learned a hell of a lot, and thus it was a very nice day. But missed the opportunity of showing off and to defend Windows as serious design platform of realtime content.
Of course the average media style the conference was just my cup of tea: They featured most of my favorite vimeo-artists. Legends of motion design like Onesize, Physalis and Onur Senturk. Still, the repetitive bombardment with state of the art physics simulation, heavy editing and camera shake left me with a certain feeling of emptiness. Like the early years of the demoscene when you got some extra kudos for rending 2000 faces with phong shading. Quite frankly, most animation had nothing to say. After a couple of hours, every channel (how beautiful it may be) that lacks information just become noise.
From the 100+ animations/presentations I saw over the days, Physalis was probably the most euphoric. These guys certainly seem to enjoy their work somewhere between motion graphics and hardware tinkering.
The most motivating talk was definitely the one by Stefan Sagmeister. This time with a longer and updated version of his TED talk about happiness. I love his energy, logic and humor on how to approach real world topics. Thus, giving him the final slot of the conference was a perfect decision. Of course I know that you go to a conference for meeting people (a already knew of the the animations), but of all things I am scared of, approaching strangers is probably my biggest fear. If "having guts" makes you happy, I will try my best at the OFFF 2012.
Hey, this is a blog now.
Back from OFFF in Barcelona. Full with excitement and motivation I forced myself to finally tackle my dead site, fix open issues, and add some content.
So I spent two sunny days with messing around with Rails, MySQL and RVM, I finally managed to get my local MacOS development setup working again. Amazing how complex this whole webspace stuff is, once you want to do it on your own. Being a control freak hurts. But now it's too late to go for wordpress — all the projects are already sorted in and once Capistrano IS running, developing with Ruby on Rails can actually quite fun.
Anyways, you can now follow my RSS feed at http://www.pixtur.org/content/rss
And I promise to provide updates on my random musings and our demoscene projects with reasonable frequency.
Prostcessing Kinect
Interview on arte-TV
OMG!? Watching oneself speaking is always embarrasing. esp. if you are half drunk during the interview.













