This was a nice demo indeed.
Realtime animation made of fractals.
This is quite a personal production and probably not everybody's coup of tea. We have been struggling with it for almost a year, when Pixtur started to experiment with Mandelbox formula used in Mad's 4kb intro "Hochenergiephysic". The idea, back then, was basically to make a distance field function fractal-demo without the 4k size restrictions. Basically focusing on the design and parameters and to see what comes out of this.
After much thought and a little planning, I am founding a company with two developers from Still: Cynic and Pirx. Say hello to Framefield. Since we're specializing in application development and interface design, it's unlikely, that we'll be doing demos as a full time job. But we love the demoscene, and we will keep releasing demos (hopefully with a slightly increased frequency).
I finally managed to upload a video capture of our latest demo.
Wow, it only took me 4 months to upload some pictures from this years adventure to the craziest music/art/drug festival on the planet. Although this has been a breathtaking a experience indeed, it might take another 5 year to regain enough energy and money to go there again and do my own art installation.
The temple (2011) - Gamelatron was both: Pure kitsch and amazingly moving.
However, the music was awesome as every year, and even if I'm too old for mud fights, they still offer the opportunity for some nice shots.
And after 3 more hours, I've got a nice retro-looking tag cloud for my page. As usual, creating the actual content always takes longest, but it's getting there...
The only reason I ended up there was a sluggish application for the CAN+OFFF Workshop. Then, suddenly sitting between Aaron Koblin, Mr. Doob and 10 other hard core interactive media experts was an unexpectedly awesome experience. Too sad, our new version of Tooll2 was not ready enough to be used and so I spent the day learning about Kinect, Blender and geometry conversion tools. I learned a hell of a lot, and thus it was a very nice day. But missed the opportunity of showing off and to defend Windows as serious design platform of realtime content.
Of course the average media style the conference was just my cup of tea: They featured most of my favorite vimeo-artists. Legends of motion design like Onesize, Physalis and Onur Senturk. Still, the repetitive bombardment with state of the art physics simulation, heavy editing and camera shake left me with a certain feeling of emptiness. Like the early years of the demoscene when you got some extra kudos for rending 2000 faces with phong shading. Quite frankly, most animation had nothing to say. After a couple of hours, every channel (how beautiful it may be) that lacks information just become noise.
From the 100+ animations/presentations I saw over the days, Physalis was probably the most euphoric. These guys certainly seem to enjoy their work somewhere between motion graphics and hardware tinkering.
The most motivating talk was definitely the one by Stefan Sagmeister. This time with a longer and updated version of his TED talk about happiness. I love his energy, logic and humor on how to approach real world topics. Thus, giving him the final slot of the conference was a perfect decision. Of course I know that you go to a conference for meeting people (a already knew of the the animations), but of all things I am scared of, approaching strangers is probably my biggest fear. If "having guts" makes you happy, I will try my best at the OFFF 2012.
Back from OFFF in Barcelona. Full with excitement and motivation I forced myself to finally tackle my dead site, fix open issues, and add some content.
So I spent two sunny days with messing around with Rails, MySQL and RVM, I finally managed to get my local MacOS development setup working again. Amazing how complex this whole webspace stuff is, once you want to do it on your own. Being a control freak hurts. But now it's too late to go for wordpress â€” all the projects are already sorted in and once Capistrano IS running, developing with Ruby on Rails can actually quite fun.
Anyways, you can now follow my RSS feed at http://www.pixtur.org/content/rss
And I promise to provide updates on my random musings and our demoscene projects with reasonable frequency.
OMG!? Watching oneself speaking is always embarrasing. esp. if you are half drunk during the interview.
Evoke is over and we even managed to release or final version of Outside. The reception was surprisingly good. Well, we won the demo competition. Additionally we got some really funny press coverage on one of Germany's biggest IT-news-sites Heise news.
In der KÃ¶nigsdisziplin der Demos siegte Still mit "Finally Inside". Aus ihrer politischen Gesinnung macht die Demo keinen Hehl: Eine Ãœberwachungskamera wird zu vielen; spÃ¤ter ist eine Galerie mit Politiker-Bildern zu sehen; am Ende fliegt die Kamera durch eine zerstÃ¶rte Stadt.
Which could be translated into:
In the champions category "PC-Demos", Still won with "Finally Inside". This demo does not make a secret of its political orientation: One surveillance camera becomes many; later you see a gallery of politicians and finally the camera is flying through the remains of a destroyed city.
Can't wait, to the police searching my home :-)
Together with our friends from c-base, we organize a party to celebrate the death of demoscene culture.
Pixtur will show his favorite productions from last years. After this we will flood the dance floor with electronic beats. Live visuals will be delived by raytrayza and pixtur. We got two top DJs (Ronny Pries from Farbrausch and Fraktral from Icon), barbecue and friendly people at the bar.
Entrance will be less than 5â‚¬.