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About me

1474 days ago by pixtur

Dipl. Ing. Thomas Mann

Design and programming

Paul-Robeson-Str. 49

10439 Berlin

Germany

+49-30-60 052 742

  • Interface design and usability
  • Script programming
  • Realtime 3D
  • Motion design
  • Graphic and concept design
  • 3D modeling

References

Deutsche Telekom (CeBIT 2004 - 2009), T-Gallery, IFA 2008, etc.

THQ, Jamba, debitel, Gedas, Volkswagen AG, Deutsche Telekom, T-Online, Ericsson, expo2000, expo02, q~bus, etc.

Volkswagen AG, Still

Innova, media3berlin, Kanthotels, etc.

Deutsche Telekom, BMW, Post AG, Fondation Beyeler,

Commedia, DeTeMedien, Hellmann, etc.

Robodent GmbH, OMDB.org, Projektron GmbH, Geschmacksverstärker, moviepilot

Retrospect

Senior UX designer at Nokia

Freelancer

Art Director at Deutschen Software Systemhaus AG

Free Author at Stadtwandelverlag

Modeling and screendesign at echtzeit AG

Architecture student at Technical University Berlin

Military service

Received high school diploma

First contact with computer scene

Born in Halle / Saale

Tools

Photoshop, Maya, After Effects

Flash, InDesign, Illustrator, LightScape, Subversion, Office

Programming

PHP, HTML / CSS2, Python

Ruby / Ruby on Rails, Haml/Sass, Perl, RegEx, MySQL, MEL, C++, GLSL, Actionscript, Java

Awards

Winner of Intel Demo Competition with The Seeker (directing and design)

Winner of Intel Demo Competition with Iso9241 (directing and design)

Winner of fmx Realtime Award with Perfect Love (directing and design)

Winner Deutscher Entwicklerpreis / Innovativste Technik for Marble Revolution (c) bit-side (responsible for graphic and level design)

Profile

At age 12 I began to engage in Computer Scene and was busy to make the most of combining pixel graphics and programming. To strengthen my artistic skills, I decided to study Architecture, in which I received my degree in 2001 with excellent results on my thesis. During this time I also worked for a company called echtzeit in high-end 3d computer simulation with which we were invited to SigGraph 1997 and 1998.

After this I worked two years as Art Director with Deutsche Software Systemhaus AG where I learned to channel my technical and artistic skills into results for the "real world". During this time I gathered fundamental knowledge in project management, cost estimation, and team leadership.

Since my interest in computer graphics did not abate during the last 20 years, I got involved in the Demo scene where I made several demos and 64kb intros and am busy in developing a solution for realtime motion design, modeling and editing.

Additionally I lead the open source project Streber.

Since 2002 I have been working as a freelancer in graphics, interface design and script programming. In Autumn 2009 I was hired as Senior UX-Designer by Nokia Berlin.