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Invoke

1529 days ago by pixtur

In the second 64kb intro we made with Tooll, I played with de(con)struction: I wanted glitches, video artefacts, wild editing synced to an abstract IDM track.

The first test scenes were really abstract and more following a 2D flat black and white scheme you can see at the first 30 seconds.


Bitcrusing (2008) - Mockup for "Invoke" in Photoshop

Whatever you prefer (2008) - Mockup for "Invoke" in Photoshop

Sadly this didn't work well with the wonderful music by Szelei Kis Gergely (Gargaj). So the final piece got a little bit away from the original concept sketches.


Still in a Conspiracy (2008) - Screenshot of "Invoke" / rendered in open-gl

Europe sure looks different (2008) - Screenshot of "Invoke" / rendered in open-gl

Hopefully I will able to used the original ideas for a later production :) When watching Invoke with some distance, it feels like I got stuck in shader paradise at some scenes. I still have to learn when "more" does not look better.


Ribbons with edge detection (2008) - Screenshot of "Invoke" / rendered in open-gl


Ribbons on ceiling (2008) - Screenshot of "Invoke" / rendered in open-gl


Shader madness 2 (2008) - Screenshot of "Invoke" / rendered in open-gl


Crash 1 (2008) - Screenshot of "Invoke" / rendered in open-gl