π

Client

still (spare time art project)

Additional Credits

  • Daniel Szymanski (cynic)- Code
  • Andreas Rose (pirx) - Code
  • Stefan Mader (mad) - Code
  • Ronny Pries (rp) - Music

What I did

  • Concept
  • Design
  • Font design
  • 3d Modeling
  • Editing

Tools I used

  • Photoshop CS
  • Tooll

Download

Additional links

Ferner

Realtime animation. 1st at TUM 2007
2007 for still


Structures 2 (2007) - Screenshot rendered with openGl

Welcome to feedback hell. Originally planned as quick remake of Fern pixtur fell in love with Tooll's render pipeline and bought a note book with decent graphics card just for finishing the production at the TUM-party place.


Still (2007) - Screenshot rendered with openGl

Ferner (2007) - Screenshot rendered with openGl

After an unlucky first colaboration with ronny on Iso9241, we are so happy he gave us a second chance. Once again he proved to be one of the best musicians in the demo scene and Ferner couldn't be imaginable without his contribution.


Haus des Reisens (2007) - Screenshot rendered with openGl

Ghosts 1 (2007) - Screenshot rendered with openGl

A warning: Ferner is GPU intensive. Although we do not have as complex shaders as it might look like, there are several passes with large render target sizes involved. It should run smoothly on nvidia 8000 series. But much else we don't take any responsibility for. You will need current video drivers, too. Since "Ferner" is based on feedback buffers, the results depend on frame rates. For a reference, on how it should look like, use the video capture.


On Fire 2 (2007) - Screenshot rendered with openGl

Structures 4 (2007) - Screenshot rendered with openGl