π

Client

still (spare time art project)

Additional Credits

  • Stefan Mader (mad)- Code
  • Rainer Mühr (nero) - Graphics
  • Bent Stamnes (gloom) - Music

What I did

  • Concept
  • Design
  • Lyrics
  • 3d Modeling
  • Editing
  • Perl script programming

Tools I used

  • Photoshop CS
  • Maya

Download

Links

Above

Realtime animation. 5th at Breakpoint 2007
2007 for lkcc

After a very long delay, we finally finished this production. It is (after Trocken and Perfect love) the last part of the Subraum triology.


Light (2007) - Screenshot rendered with DirectX 7

Despite gloom's wonderful music and the nice concept of turning a little man's world up side down, I am not quiet happy with the final result. Technical limitations of our DirectX 7 engine combined with an unclear design direction lead to an inconsistent production that could have been much better. With this in mind I was quiet suprised about the two nominations scene.org awards (best direction and best demo).


The sun shines for everybody (2007) - Screenshot rendered with DirectX 7

You will never win (2007) - Screenshot rendered with DirectX 7

Lyris

Above the horizon I see birds flying home going somewhere in cadence each on their own Maybe I should believe That´s the End of the game it’s for me to let go and no one to blame Sitting here in scent the of Vacancy Reaching down for the sky fingers as tentacles of appetite my shallow mask stays here to cry The ever spinning void My thoughts don't care to fill so I will fight until I am dead for time to stay Still

Concept art

[[image:181,187]] [[image:176,178]]

Screenshots

[[image:198]] [[image:199]] [[image:217]]