π

Client

still (spare time art project)

Additional Credits

  • Stefan Mader (mad)- Code
  • Rainer Mühr (nero) - Graphics
  • Bent Stamnes (gloom) - Music

What I did

  • Concept
  • Design
  • Lyrics
  • 3d Modeling
  • Editing
  • Perl script programming

Tools I used

  • Photoshop CS
  • Maya

Download

Links

Above

Realtime animation. 5th at Breakpoint 2007
2007 for lkcc

After a very long delay, we finally finished this production. It is (after Trocken and Perfect love) the last part of the Subraum triology.

Light (2007) - Screenshot rendered with DirectX 7
Despite gloom's wonderful music and the nice concept of turning a little man's world up side down, I am not quiet happy with the final result. Technical limitations of our DirectX 7 engine combined with an unclear design direction lead to an inconsistent production that could have been much better. With this in mind I was quiet suprised about the two nominations scene.org awards (best direction and best demo).

The sun shines for everybody (2007) - Screenshot rendered with DirectX 7
You will never win (2007) - Screenshot rendered with DirectX 7

Lyris

Above the horizon
I see birds flying home
going somewhere in cadence
each on their own

Maybe I should believe
That´s the End of the game
it’s for me to let go
and no one to blame

Sitting here in scent the of Vacancy
Reaching down for the sky
fingers as tentacles of appetite
my shallow mask stays here to cry

The ever spinning void
My thoughts don't care to fill
so I will fight until I am dead
for time to stay Still

Concept art

mad (2007) - Sketch on paper / shaded in Photoshop
Venice, I leave (2007) - Sketch on paper / shaded in Photoshop
Ribbons (2007) - Concept sketch in Photoshop
Crash (2007) - Concept art done in photoshop

Screenshots

Maybe I should believe (2007) - Screenshot rendered with DirectX 7
Shaft (2007) - Screenshot rendered with DirectX 7
Credits (2007) - Screenshot rendered with DirectX 7