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Driven by the contrast between short live time and the increasing documentary and artistic relevance of computer games, I dedicated one and a half year into the study of history, classification, archiving and presentation of computer games and computer hardware.
The academic approach to the subject finally lead into a comprehensible design process and a spacial implementation of a museum complex consisting of institute, archive and museum.
The thesis was rated with 1.0 and suggested for the "Tautstipendium" (i.E. the year's best thesis).