Invoke
Invitation for Evoke 2008 as 64kb realtime animation. 2nd place at Breakpoint 2008
2008 for still
2008 for still
In the second 64kb intro we made with Tooll, I played with de(con)struction: I wanted glitches, video artefacts, wild editing synced to an abstract IDM track.
The first test scenes were really abstract and more following a 2D flat black and white scheme you can see at the first 30 seconds.
Sadly this didn't work well with the wonderful music by Szelei Kis Gergely (Gargaj). So the final piece got a little bit away from the original concept sketches.
Hopefully I will able to used the original ideas for a later production :) When watching Invoke with some distance, it feels like I got stuck in shader paradise at some scenes. I still have to learn when "more" does not look better.







