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Client

still

Additional Credits

Invoke

Invitation for Evoke 2008 as 64kb realtime animation. 2nd place at Breakpoint 2008
2008 for still

In the second 64kb intro we made with Tooll, I played with de(con)struction: I wanted glitches, video artefacts, wild editing synced to an abstract IDM track.

The first test scenes were really abstract and more following a 2D flat black and white scheme you can see at the first 30 seconds.


Bitcrusing (2008) - Mockup for "Invoke" in Photoshop

Whatever you prefer (2008) - Mockup for "Invoke" in Photoshop

Sadly this didn't work well with the wonderful music by Szelei Kis Gergely (Gargaj). So the final piece got a little bit away from the original concept sketches.

[[image:76,79]] Hopefully I will able to used the original ideas for a later production :) When watching Invoke with some distance, it feels like I got stuck in shader paradise at some scenes. I still have to learn when "more" does not look better. [[image:86]] [[image:93]] [[image:102]] [[image:107]]