π

Client

still / Sparetime art project

What I did

  • Direction
  • Concept design
  • 3d-modeling
  • Texturing
  • Editing
  • Developing own Scripting and compiler with perl
  • Project leading

Credits

  • Christian (Sire) Melsa: Music
  • Ronny Pries: additional Music
  • Stefan (mad) Mader: Programming
  • Rainer (nero) Mühr: Additional graphic

Tools I used

  • Self written 3d-engine by Stefan (mad) Mader / Direct-X 7
  • Maya
  • After Effects
  • MEL, Perl
  • Photoshop
  • Subversion
  • Streber pm

Download

Links

Iso9241

Realtime animation for the 2nd Intel Demo Competition. Voted 1st place.
2007 for still

The nomination for the Intel Demo Competition 2007 hit us with some surprise. Because of the tough time schedule we decided to used our ancient Direct-X 7 engine one more time.


Intel (2007) - Screenshot rendered with openGl

We started with some brain storming and doing lots of conceptional Photoshop sketches.


Into the light (2007) - Conceptional sketch

DIN9241 (2007) - Sketch on paper

The resulting concept evolves around the question what might happen if you dig up things from the underground and give them a closer analysis.

Selected screenshots

[[image:137]] [[image:141]] [[image:142]] [[image:143]]