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Taxi-Fever

3821 days ago by pixtur

Bit-side developed Taxi Fever for an advertising campaign of debitel. It was so successful that we also ported the game to Flash for Cebit 2004. For me this was project was like a time tunnel back to old school: Doing game design under under the extremely difficult restrictions of early mobile phones felt just like programming the KC87.


Taxi-Fever (2004) - Screenshot of Flash version

Ingame scene (2004) - Screenshot of Flash version

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onAir

3997 days ago by pixtur


Lazy killer bee (2003) - Concept art for "onAir" / pencils & photoshop

For a very urgent deadline, I designed and programmed a flash game for a booth at IFA 2003 within one week. The general idea was to explode all the bubbles before any of them touched the ground. The player controlled a small bee with a gyro mouse.

The game featured some extra weapons and a high-score table.


Start screen (2003) - Game art for "onAir" in Photoshop

Ingame (2003) - Screenshot of "onAir"