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Multitouch IFA 2008

1271 days ago by pixtur


18m x 1,5m (2008) - Final tweaking just before the IFA starts

This was the second multitouch application I was working on at q-bus. Since we could build upon our framework developed for cebit 2008 we concentrated on content presentation and interaction design. The multitouch display with the huge dimension of 18m x 1.5m and a resolution of 12600 x 1050 was driven by cluster of synced render clients.

Despite two interactive scenes with a lot work in python scripting, I also got the chance with work with GLSL shaders to distort the scroll texts in the background. For an hourly showcase application, I also wrote several particle paint methods which also reacted on FFT-driven sound analysis.

Multitouch CeBIT 2008

1434 days ago by pixtur


Attraction (2008) - The large scale multitouch wall attracted a crowd
At CeBIT 2008 I was responsible for the interface implementation of a large scale multitouch application at the booth of the Deutsche Telekom AG. The seamless projection of 12m x 2m was done by 3 high-resolution projectors and parallel rendering of several MacPro. The application featured menus, video-players, slide-shows and a little multi-player game.


How large is your TV-screen? (2008) - The touch wall made some people quiet excited.

Lots of windows (2008) - With the UI you could access a lot of HD content

The implementation was done with Python building upon q~bus' in-house 3d-render-engine sednaRE. The project was highly acclaimed and became one the major attractions of the Telekom-booth.


Calibration time (2008) - Team-members hunting a bug

Masses (2008) - The CeBIT 2008 was quiet a success for Deutsche Telekom AG