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Stage design CeBIT 2009

1060 days ago by pixtur

For Cebit2009 I was hired by q~bus to implement the animations on the stage-led and the scheduler on the so called "life cycle". After some initial brainstorming with the responsible A.D., I came up some Photoshop concepts and started fooling around with glsl-shaders.

The challenge was to seemlessly combine the two displays (a 150 meter long LED-cycle with 17000x64 pixels and the stage-LED with a resoultion of ca 800x800) to an appealing union that displays messages, schedule information and the general idea of the Deutsche Telekom booth. The final visual result was highly appreciated.

Additionally I used q-bus' innovative state control software to develop a simple user-interface for the people of the content team could post instant messages or change the data of the timeline scheduler.

It's RubyOnRails... Finally!

1266 days ago by pixtur

After six months, I finally got some free time to transfer most of the content from my old website to the new ruby on rails version at www.pixtur.org.

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Multitouch IFA 2008

1271 days ago by pixtur


18m x 1,5m (2008) - Final tweaking just before the IFA starts

This was the second multitouch application I was working on at q-bus. Since we could build upon our framework developed for cebit 2008 we concentrated on content presentation and interaction design. The multitouch display with the huge dimension of 18m x 1.5m and a resolution of 12600 x 1050 was driven by cluster of synced render clients.

Despite two interactive scenes with a lot work in python scripting, I also got the chance with work with GLSL shaders to distort the scroll texts in the background. For an hourly showcase application, I also wrote several particle paint methods which also reacted on FFT-driven sound analysis.

Multitouch CeBIT 2008

1434 days ago by pixtur


Attraction (2008) - The large scale multitouch wall attracted a crowd
At CeBIT 2008 I was responsible for the interface implementation of a large scale multitouch application at the booth of the Deutsche Telekom AG. The seamless projection of 12m x 2m was done by 3 high-resolution projectors and parallel rendering of several MacPro. The application featured menus, video-players, slide-shows and a little multi-player game.


How large is your TV-screen? (2008) - The touch wall made some people quiet excited.

Lots of windows (2008) - With the UI you could access a lot of HD content

The implementation was done with Python building upon q~bus' in-house 3d-render-engine sednaRE. The project was highly acclaimed and became one the major attractions of the Telekom-booth.


Calibration time (2008) - Team-members hunting a bug

Masses (2008) - The CeBIT 2008 was quiet a success for Deutsche Telekom AG

onAir

3117 days ago by pixtur


Lazy killer bee (2003) - Concept art for "onAir" / pencils & photoshop

For a very urgent deadline, I designed and programmed a flash game for a booth at IFA 2003 within one week. The general idea was to explode all the bubbles before any of them touched the ground. The player controlled a small bee with a gyro mouse.

The game featured some extra weapons and a high-score table.


Start screen (2003) - Game art for "onAir" in Photoshop

Ingame (2003) - Screenshot of "onAir"