For Cebit2009 I was hired by q~bus to implement the animations on the stage-led and the scheduler on the so called "life cycle". After some initial brainstorming with the responsible A.D., I came up some Photoshop concepts and started fooling around with glsl-shaders.
The challenge was to seemlessly combine the two displays (a 150 meter long LED-cycle with 17000x64 pixels and the stage-LED with a resoultion of ca 800x800) to an appealing union that displays messages, schedule information and the general idea of the Deutsche Telekom booth. The final visual result was highly appreciated.
Additionally I used q-bus' innovative state control software to develop a simple user-interface for the people of the content team could post instant messages or change the data of the timeline scheduler.
18m x 1,5m (2008) - Final tweaking just before the IFA startsThis was the second multitouch application I was working on at q-bus. Since we could build upon our framework developed for cebit 2008 we concentrated on content presentation and interaction design. The multitouch display with the huge dimension of 18m x 1.5m and a resolution of 12600 x 1050 was driven by cluster of synced render clients.
Despite two interactive scenes with a lot work in python scripting, I also got the chance with work with GLSL shaders to distort the scroll texts in the background. For an hourly showcase application, I also wrote several particle paint methods which also reacted on FFT-driven sound analysis.
Attraction (2008) - The large scale multitouch wall attracted a crowdAt CeBIT 2008 I was responsible for the interface implementation of a large scale multitouch application at the booth of the Deutsche Telekom AG. The seamless projection of 12m x 2m was done by 3 high-resolution projectors and parallel rendering of several MacPro. The application featured menus, video-players, slide-shows and a little multi-player game.
How large is your TV-screen? (2008) - The touch wall made some people quiet excited.
Lots of windows (2008) - With the UI you could access a lot of HD contentThe implementation was done with Python building upon q~bus' in-house 3d-render-engine sednaRE. The project was highly acclaimed and became one the major attractions of the Telekom-booth.
Calibration time (2008) - Team-members hunting a bug
Masses (2008) - The CeBIT 2008 was quiet a success for Deutsche Telekom AG